
Vortex Gate
Rotating gates that pay the evolution materials an Omni squad is built from.
Grand Gaia
Six elements, a squad of six, and every unit reachable through play. Summon odds are published before the gate opens.

Gems are earned by playing, not bought, and the odds behind every gate are published before it opens. A gacha is only fair when you can read it.
Every unit in the game is reachable through play, Omni evolution included. Spending shortens nothing that matters, because there is nothing to shorten.
The ruleset is public and dated. Rates, odds and drop tables move on a notice, never quietly between maintenance windows.
One continuous progression, not a separate legacy world
Fire, Water, Earth, Thunder, Light and Dark
These are settled. The rest of the sheet, rates included, is published in full before the world opens rather than after.
The full sheetThe wheel
Four turn in a cycle and two answer only to each other. Reading a boss before you build a squad is most of the game, so the wheel is never hidden behind a damage number.
strong againstEarth
Burst damage and attack buffs. Opens fights it intends to end early.
strong againstFire
Mitigation and healing. The element a long fight is survived on.
strong againstThunder
Defence and stability. Holds a line while the rest of the squad works.
strong againstWater
Speed and crystal generation. Keeps everyone else's bursts filled.
strong againstDark
Cleansing and revival. Undoes what a boss did on its last turn.
strong againstLight
Drain and debuffs. Trades safety for numbers no other element reaches.

A squad is six units. Five are yours, the sixth is another summoner's, and the leader you put in front sets a skill that applies to all of them. Spheres and extra skills do the rest.
The week
Progression is not one ladder. Gates pay for evolution, trials test a finished squad, and the scored content resets so a good week is worth having again.

Rotating gates that pay the evolution materials an Omni squad is built from.
Set-piece fights against the hardest bosses in the world. One squad, no retries mid-fight.
A scored season. Clear on fewer turns with a stranger squad and place higher.
Automated player-versus-player. Your squad fights on its own leader skill and order.
Timed hunts run with other summoners, for materials nothing else drops.
Guild-scale bosses on a weekly clock, scored on the guild's total contribution.
One account
There is no separate registration here and no second password. The passport you use on the portal signs you in to this world, and to every other world we publish.
Pre-register
Be told when the gates open
Sign in with your Groot ID and you are on the list. You will be sent to groot.games and straight back here.
I need a Groot IDNo. Brave Frontier uses your Groot ID, the same passport that covers every game we publish. Create one once and it carries across titles.
It records your Groot ID against Brave Frontier, so we can tell you the moment the gates open. Nothing is charged and you can withdraw it from this site or from your passport dashboard at any time.
The global-era game, progressing through Omni evolution, run as one continuous world rather than a frozen snapshot. Later arcs unlock on a published cadence instead of all at once.
Gems are earned in play and are not for sale, and summon odds are published before a gate opens. The store carries cosmetics and convenience, and nothing in it decides a battle.
The date is not announced yet. It opens with a closed beta that pre-registered passports are invited to first, and the ruleset is published before any of it rather than after.
Put your passport on the list and you will hear about the closed beta before it starts, not after it fills.